The patterns rendered by this program are calculated by simulating the effect of light refracting through water. The water surface is made tileable in both space and time. This means that you seamlessly can tile individual rendered images both horizontally and vertically. It also means that a full generated animation sequence will loop in time.
The rendered images can for example be used as realtime textures for games and animations but can also be used as light textures for film production, advertising renderings and architectural scene renderings.
The Caustics Generator software is industry proven since over 15 years and has been included in the production tools of major studios in the animation and gaming industry. It is also very popular among the architecture firms as a way to improve still image renderings.
Product |
Unit Price (EUR) |
Caustics Generator Lite Windows (32-bit) |
55 EUR License » |
Caustics Generator Pro Windows (64-bit) |
180 EUR License » |
Caustics Generator Pro (Mac) Mac OS X |
180 EUR License » |
Caustics Generator Pro (Linux) Linux command line executable for scripting or integration into other tools. This version does not include a GUI. |
270 EUR License » |
All prices are given excluding VAT. Purchases within EU will add VAT.
Free | Lite | Pro | Mac | Linux | |
Free for non-commercial use | |||||
Graphical user interface | |||||
Command line tool for scripting or integration | |||||
Advanced control over caustics pattern | |||||
Live preview output while changing parameters | |||||
Bitmap (BMP) file output | |||||
Commercial use allowed | |||||
Animation playback preview | |||||
Tiling preview | |||||
Motion blur | |||||
Spectral color rendering | |||||
High dynamic range image output (EXR) | |||||
TGA image output | |||||
Fast rendering of animations on multi-CPU computers | |||||
Surface height map output | |||||
Surface normal map output | |||||
64-bit | |||||
Image output size limit | 512x512 | 2048x2048 | Unlimited | Unlimited | Unlimited |
Sample AnimationClick on image to view an animation sequence of a looping caustics rendering.This example uses 60 frames of rendering at 30 fps playback that is looped five times to create a 10 second animation. |